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« Q&A Session
Playing Field of Implementing Software »
Programming 3: Interfaces and Techniques
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Programming in the Large
Programming in the Large
¶
Playing Field of Implementing Software
Concept of Abstraction
Abstraction
Levels of Abstraction
Division into parts
Encapsulation of Data
Abstract Data Types
Service Oriented View
Principle of Locality
Information Hiding
Interface in Programming Languages
Introduction to Java classes
The basic structure of a Java class
Java packages
Exception handling in Java
⌛⌛ Sudoku
Using several remotes
Exercise: Sudoku
Testing
⌛⌛ Standings
Testing
⌛⌛ Student register
Testing the implementation
Q&A Session
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Playing Field of Implementing Software »
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