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« Q&A Session
The Playing Field of Implementing Software »
Programming 3: Interfaces and Techniques
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Programming in the Large
Programming in the Large
¶
The Playing Field of Implementing Software
The Concept of Abstraction
Abstraction
Levels of Abstraction
Division into parts
Encapsulation of Data
Abstract Data Types
Service Oriented View
Principle of Locality
Information Hiding
The Interface in Programming Languages
Introduction to Java classes
The basic structure of a Java class
Java packages
Packages and Maven
Exception handling in Java
⌛⌛ Sudoku
Exercise: Sudoku
Testing
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Testing the implementation
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