IntroductionΒΆ
On this round you will implement a GUI project. It is recommended to read its assignment first, although there are many other sections before it. These preceding sections gives you examples to be exploited in implementing the project. However, it is better to select examples only based on the features you will implement in the project.
You can use the examples as follows:
- Typewriting: the example is useful, if you implement cards as push buttons.
- Moving circle: the example is useful, if you implement the cards on the game board or the collected cards as rectangles, or if you need key commands.
- Fruits: the example is useful, if you want to add real figures on your
cards, instead of letters.
The example provides some fruit figures as
.png
files in theResources
directory. - Waterdrop game: most probably the example is not useful from the point of view of the project, but from it you can learn more advanced ways for programming graphical user interfaces.