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Introduction »
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Programming 2: Structures
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GUI project
GUI project
ΒΆ
Introduction
Typewriting
Creating and laying push buttons in code
Handling clicks
Moving circle
Graphic scene and moving
Push buttons vs. radio buttons
Enabling/disabling buttons
Timer
Fruits
Using resource figures
Waterdrop game, the third version
Responsibilities
Data content and game logic
Graphical representation
Big picture
Communication between objects
Two separate coordinate systems
Animation
Summary
(P) Pairs again
Header comment and feedback language
Assignment
Random number generator
Minimal requirements
Extra features
Testing your program and user instructions
Tips
Special requirements
Evaluation
Bonus points of the project
(Q) Feedback from the project
Conclusion (including information about exam)
Instructions for exam
About Git
For the future
Introduction »
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