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Introduction » « (E) Body mass index
  1. Programming 2: Structures »
  2. GUI project

GUI projectΒΆ

  • Introduction
  • Typewriting
    • Creating and laying push buttons in code
    • Handling clicks
  • Moving circle
    • Graphic scene and moving
    • Push buttons vs. radio buttons
    • Enabling/disabling buttons
    • Timer
  • Fruits
    • Using resource figures
  • Waterdrop game, the third version
    • Responsibilities
      • Data content and game logic
      • Graphical representation
      • Big picture
    • Communication between objects
    • Two separate coordinate systems
    • Animation
    • Summary
  • (P) Pairs again
    • Header comment and feedback language
    • Assignment
    • Random number generator
    • Minimal requirements
    • Extra features
    • Testing your program and user instructions
    • Tips
    • Special requirements
    • Evaluation
  • Bonus points of the project
  • (Q) Feedback from the project
  • Conclusion (including information about exam)
    • Instructions for exam
    • About Git
    • For the future
Introduction » « (E) Body mass index
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